Group pe games for kids
The team that completes the full circle with their ball gets a point. The teacher can vary the game by calling out, "circle" the student with the ball must run around the circle before passing the ball or "zig-zag" or "bounce the ball", etc. I'm sure you get the idea. It's great fun. Have students form two lines the red team and the blue team behind two leaders about 15 feet apart.
Each student in each line gets a number from 1 to the end. Place a hula hoop at opposite ends of each team's line. Place a blue ball in one hoop and a red ball in the other hoop. When the teacher calls out a number, the two students with that number must run to a hoop, get their team's colour ball and bounce it to the other team's hoop. Once the student place the ball in the other team's hoop, he returns and sits in his team's circle.
The first team all sitting gets a point. Play this game on a baseball diamond or line up 4 bases about 10 feet apart with the first base being about 25 feet from home plate. Divide the class into two teams, one team at bat and the other in the field. Each player gets a turn at bat instead of 3 outs. Rather than a baseball, you can use a beach ball or T-ball for primary grade students or kick a soccer ball.
If the fielding player throws the ball past home plate before the runner reaches home, the runner is out. Divide the class into two teams "X" and "Y" and and have them stand along two parallel lines with a space of 10 feet between the lines.
However, they will have to cover the course by leap frogging each other! If some kids have trouble jumping over their partner, let to do a couple of jump squats next to their partner instead.
At each exercise pit stop, the children will have to perform a certain number of exercises. This could be star jumps, pushups, burpees, or whatever exercise you think the children would benefit from. This is a very challenging fitness game shared by Games Fitness. The class is split into any number of teams that are the same size, with a minimum of 4 players per team. Have each team sit lengthwise in a straight line, about one arms length from the next person in their team. So, if you have 5 teams, you should have five lines of people.
For example, you might say players 1 and 2 in each group are fuses, followed by one dynamite player, one more fuse player, and a final dynamite player.
There can be any number of fuse and dynamite players in each row. The game starts with all players in a plank position. If they are a fuse player, they will immediately flip over and do 10 sit-ups then tag the next player in the line to activate them. The fuse player will hold a V-hold position after doing their sit-ups — which means they are an activated fuse. If the next player is a fuse, they will do their sit-ups also. However, if the next player is a dynamite player, all of the dynamite players in the team must jump up and do 20 burpees.
The first team to finish their chain of fuses and dynamite is the winner. You can alter the types of exercises used and the number of repetitions for each exercise to make the game harder or easier. I, Spy is a favourite game of children everywhere. One person will identify a physical object that is visible nearby and everyone else will have to guess what it is, using a series of questions.
This game combines I, Spy with 20 Questions to provide the kids in your PE class with an excellent workout. Start by spotting an object in the area, like a basketball ring. Going around the class, each student can ask one question about the item you are thinking of, or guess what it is. The number of repetitions they must perform increases every time they get the answer wrong.
So, the game might go like this:. PE Teacher: No! Do 3 pushups everyone. Next question please Sam. Do 5 pushups everyone. Next question please Rebecca. PE Teacher: Yes! Pandemic The concept behind this popular game is compelling, if somewhat frightening to children under the age of eight: Your team is tasked with fighting a series of dangerous viruses that are spreading across the world. Players must travel to different areas of the globe to offer treatment to those infected, and also to build research stations in the attempt to find cures for the various diseases.
Players are invited to feed the Woozle the number of snacks that appears on the die during their turn. Participants join forces in an attempt to recover treasure from a haunted house before the place becomes overrun by ghouls. Along the way, they have to evade these same ghouls through a combination of wit, teamwork, and skill.
Flashpoint Fire Rescue In Flashpoint Fire Rescue, players are trying to save a city from the threat of a spreading fire.
The team is outfitted with basic equipment, and tasked with rescuing a number of civilians from the burning buildings.
As the fire spreads, pathways to the victims may become blocked, making the task that much more difficult. There are two skill levels for Flashpoint Fire Rescue: basic and advanced. For example, if you fail to save the building, you can explain that a rival team managed to save the people inside instead. Harvest Time This one is geared toward very young children—even preschoolers can get in on the fun.
The playing surface is a basic board, depicting a farmhouse surrounded by acres of crops, along with various homegrown vegetables The object is to gather the entire harvest before winter sets in and destroys the crops.
Families who live in rural areas may appreciate this one the most, as it teaches valuable life skills that are bound to come in handy later. The board is reminiscent of old favorites like Candy Land and Chutes and Ladders , with its depictions of varicolored symbols that make up the path to the titular destination.
Stone Soup This cheerily designed game is similar to Memory in nature, as players have to locate matching cards in order to add a variety of ingredients to the soup pot. Mermaid Island In this fantastical, nautical outing, players try to get the mermaids back to their home base before the evil Sea Witch can swoop in to destroy them.
Oftentimes, a single move might endanger the others, so participants must remain aware if they want to get the whole group fleet? The Secret Door Sleuths-in-training will want to play this game again and again, as participants attempt to locate a number of valuable objects within a deserted mansion. The object is to get from one end of the board to the other, all while encountering the likes of hungry lions, barren deserts, and a number of other increasingly peculiar obstacles.
A set of tool cards aids players in their efforts to defeat these roadblocks. This foxy outing serves as a good forerunner to Clue, or any other detective-themed game. The story goes that a mysterious thief has made off with Mrs. Players must follow clues to determine which of the sly foxes is the culprit before he can make it safely to the other side of the board.
To play, participants may choose whether to either search for clues or reveal possible suspects on their respective turns. Should the player be unsuccessful in turning up their desired action when they roll the dice, the fox moves ahead three spaces on the board. Cooperative Games for the Classroom Zoom This is a fun, interactive classroom game that takes the concepts of loss and victory right out of the equation. Instead, students are seated in a circle, and each one is handed a simple photograph.
To play, invite one of the students to begin telling a story, based on the image that he or she is holding. Humpty Dumpty Older grade school students are the best participants for this activity, which should only be attempted in an uncarpeted area. To begin, divide students into groups of four or five. Supply each team with a raw egg, and task them with creating a situation in which the egg will not break when dropped from a certain height say, six feet. Teams are then free to make use of whatever objects in the classroom might be helpful in achieving their goal.
After a set time period, ask the teams to demonstrate their work. Balancing the Hula Hoop The object of this game sounds straightforward: Teams of four or five work together to lower a hula hoop from about nose-height to the floor, using only the very tips of their fingers.
Hula Hoop Hustle If you still have those hula hoops and the students are bored with the balancing game, consolidate them into larger groups of about Have each team form a circle by holding hands, with a single hula hoop in between two of them. Challenge them to move the hula hoop in a complete revolution without breaking the circle. Eye Contact Eye Contact provides an excellent way to foster nonverbal communication skills.
To play, choose 10 students for the first round the others can watch in the meantime. Player One should then attempt to make eye contact with another participant. Cooperative Card Games Hanabi Hanabi can be played with as few as two participants, but it gets more interesting when more players are added up to five. The unique concept invites participants to orchestrate a fireworks show, utilizing a series of numbered cards.
Remember, 20 minutes of moderate-intensity exercise equals one mile! This game is perfect for indoor play, especially if you have either a smaller class or plenty of space for multiple games to be played at once. Lay out mats throughout the gym—blue if possible! These items might include balance beams, benches, chairs, pieces of plywood and so on. Tell the students that the mats are the shark-infested waters, and the items on top are the safe zone. Then divide them into teams, and have them work and strategize together on how to move safely from one safe zone to the next without ever falling to the mats.
Make up Bingo-style sheets for your students with exercises listed in the squares, along with the number of repetitions or length of time for each exercise. These might include 10 pushups, burpees or jumping-jacks; 20 seconds of mountain-climbers, jumping rope or running in place; and so on. Give each student a Fitness Bingo sheet and a marker to mark off which activities they complete as the teacher calls them out. This four-square version of volleyball is a super-fun take on the traditional game.
CROSSNET targets throwing and catching skills and helps kids develop their hand-eye coordination, while tapping into their competitive natures.
Best of all, this game gets kids moving while also honing their listening skills. The basic, classic format of the game involves setting up chairs in a circle with their backs to the inside of the circle, starting with one fewer chair than the total number of students playing the game. Students form an outer ring around the chairs and walk, skip, run or jump around the chairs to music.
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