Maplestory advance of the union patch notes
Mount obtained from the coupon has a day duration. Cash item can be transferred to the Cash Shop Inventory. Open to receive the following rewards: Uesugi's Ambition: Cape. Open to receive the following rewards: Uesugi Clan Cavalry: Chair. Open to receive the following rewards: Fort Asura Demolisher: Medal. Lv: The medal will register in your Medal Collection.
Arcane Symbol Selector Coupon x10 : Tradeable within account, 7-day duration. Sengoku Ki: Untradeable.
Open to receive the following rewards: Mark of the Silver Wolf: Untradeable. Open to receive the following rewards: Mark of the Silver Wolf x3 : Untradeable. Selective 8 Slot Coupon: Tradeable within account, day duration. Storage excluded. When a Rune is used, 4 Oda Mecha Ninja monsters will be summoned in the map.
While you train on a map with monsters near your level, a portal to the Hidden Mana Shrine will appear for you to enter. Upon entering the portal, you are moved to Hidden Mana Shrine. Your goal is to deal as much damage as possible to the Oda Mana Shrine during the given time.
You can enter the portal 3 times a day per world. In the Yokai Advance map, you will ride a Sengoku War Horse mount and can only use jump key, left and right directional keys, and the following 3 skills: Kamaitachi: Kamaitachi appears and attacks enemies in front.
Cooldown: 2 seconds. Kappa Charge: Kappa Yokai rolls out, charges, and attacks enemies. Cooldown: 3 seconds. Lord of Night: Tengu appears, attacking and stunning all enemies. Cooldown: 30 seconds. While you hunt, there is a chance for a captive Yokai to appear. Click on the Yokai to rescue them and earn additional EXP. You can rescue a Yokai 3 times a day per character. Maximum number of monsters that can be defeated per day: Lv. Up to 10 players can be visible on the same map. You cannot enter while in a party.
You cannot use skills to increase spawn rate or mob count while participating in this event. You can participate in Yokai Advance once a day per world. When you defeat all the monsters you can eliminate, you will receive a reward. You can obtain the reward once a day per world. Click on the invitation to participate in the Mana Battle.
Mana Battle can be played with a minimum of 1 player and up to 4 players. You will automatically be assigned with other players. Your goal is to fight against the Oda soldiers and take more of their Mana during the given time. Your team and the enemies will have equal amounts of Mana when the battle begins.
The more players you have in the team, the faster the Oda soldiers will gain Mana each second. You will earn additional Mana when you defeat them. The battle will end when one side has all the Mana or if you run out of time.
You can enter Mana Battle 3 times a day per world. Reward: Sengoku Supply Pack: Untradeable, 7-day duration. You must defeat all the monsters to clear each stage. There are a total of 30 stages. You are initially given a 5-minute time limit but you will earn an additional minutes when each stage is cleared. For every 5th stage you clear, you will receive an option to choose 1 out of 3 random Sengoku Warrior Bonus buffs. The selected buff will be applied until the current stage is cleared.
Various enemies will be summoned in certain stages to increase the difficulty. Eliminate Oda Forces will end when you clear Stage 30, time runs out, or your character dies. When you exit, you will receive a reward based on the last stage you cleared. You can complete it again anytime if you exit without receiving the rewards. Then talk to Mitsuhide to enter the battle.
You must defeat Akechi Mitsuhide to put a stop to his actions. There is no entry limit, however, you cannot enter after you have obtained the reward for the day. You can defeat Mitsuhide and obtain the reward once a day per world.
Episodes can be completed once per character. Rewards can be obtained once per character. If previous episodes have not been completed, you can proceed with them at any time during the event period. Halloween Damage Skin: Untradeable, 7-day duration. Halloween Night Damage Skin: Untradeable, 7-day duration.
Sweet Choco Suit: Untradeable. Sweet Choco Shoes: Untradeable. Soft Whipped Cream: Untradeable. Soft Cream Dress: Untradeable. Soft Cream Shoes: Untradeable. Episode 5 Haunted Mansion Chair: Untradeable. During the event period, you will receive the following perks: Elite monsters appear more frequently. Runes appear more frequently. Rune cooldown time reduced from 15 to 10 minutes. Rune gives 2x more EXP than normal. Surprise Mission daily limit increased from 3 to 6 times. Pollo and Fritto appear more frequently.
Defeating Inferno Wolf gives 1. Corsair Added an Invincibility to Target Lock to increase survivability. Added a new function so that you can see the bullet ricochet even when Death Trigger only attacks 1 target. Infinity Blast: Skills that consume Bullets will become usable as long as the skill lasts, even if the Inventory runs out of Bullets. Broadside: Sound effects for firing will now be heard at a certain chance.
Fixed the issue where the direction of attack changed when you used a Buff Freezer item upon death after placing the skill. Quickdraw: Fixed the issue where skills that didn't consume Quickdraw had their Final Damage increased. Ahoy Mateys: Stats that each crewman had will be changed so that every crewman's stats increase altogether as long as 1 crewman is currently summoned.
Removed the HP and MP increase function. Fixed the issues where crewman's Final Damage did not increase and crewmen were being summoned beyond max number in certain conditions. Target Lock: Added functions that make you invincible during casting action and increase invincibility time if there's an accurately aimed target. Fixed the issues where Bullets were not consumed, Bullet's Attack Power was not applied, and sometimes aiming became unavailable when reviving after using the skill at the exact moment of death.
Death Trigger: Based on when the skill is at Lv. If there's no enemy for the bullet to ricochet off of, then it will ricochet off the air and attack the attacked target once again. If there's an enemy with Parrotargetting applied, the bullet will ricochet to that target first, and cooldown will decrease at the end of the attack proportionately to the number of remaining ricochet count.
Fixed the issues where Bullets were not consumed, Bullet Attack Power was not applied to attacks, and number of attacks decreased when using the skill repeatedly. Monkey Wave: Buff duration will be increased from 30 to 60 seconds when using its maximum output. Monkey Business: Fixed the issue where they disappear below platforms or float in the air and attack without coming down.
Added a function for increasing attack speed by 1 level on Buckshot. Mihile Since emphasizing the concept of "party protector" had been difficult due to Light of Courage having both offensive and defensive functions, all of its offensive functions will be transferred to Radiant Soul to prevent any loss in power while enabling defensive function to be used more actively.
Royal Guard: One-handed sword and shield need to be equipped to use the skill. Self Recovery: Based on when the skill reaches master level, HP recovery amount will be increased from to and MP recovery amount will be increased from 90 to Sword of Light: A skill that directly attacks monsters needs to be used in order to generate an additional Sword of Light.
Damage with 1 and 2 stacks of Royal Guard buff, based on when the skill is at Lv. Sword of Light effect that activates when attacking during cooldown will leave a marker at the place of activation. Radiant Soul: Cooldown will be increased from 30 to 35 seconds.
Added a function that lets you use the skill again while it's in use to activate Light Force Ray, which deals a powerful attack 1 time. Removed Light of Courage debuff and pillar of light. Based on when the skill is at Lv. Knight's Watch: Duration, based on when the skill is at Lv. Duration, based on when the skill is at Lv. Styx Crossing: Skill will no longer consume MP.
Fixed the issue where uncharged attack was not affected by Boost Node's effect. Rift of Damnation: Duration will be increased from 30 to 40 seconds. The number of attacks required for the explosion of the crack will be decreased. Cracks that did not explode at the end of Rift of Damnation will instantly explode but with lower damage. Soul Eclipse: Duration of Soul Eclipse will be increased from 30 to 40 seconds.
Equinox Divide can be used mid-air or while using certain skills. Fixed the issues where the skill could be used while using another skill and MP was constantly consumed when moving to another map while pressing down the skill key.
Flare Slash: Fixed the issue where Styx Crossing could not be activated when it was not fully charged. Based on when the skill reaches master level, MP cost will be decreased from 84 to Towering Inferno: Attack range will be changed from being screen-focused to being character location-focused.
Fires of Creation: Fixed the issue where its buff icon remained even if your summoning disappeared after certain content. Cataclysm: Attack range will be changed from being screen-focused to being character location-focused. Orbital Flame - Range: Fixed the issue where its skill icon appeared to be shaking when hovered over. Savage Flame: Fixed the issue where the Fire Lion fell below a platform after use.
Inferno Sphere: Phalanx Charge direction can be switched during key down. Fixed the issue where the phoenix's feather would not be prepared during key down. Fixed the issue where using the skill while there was only 1 feather dealt no damage.
Cooldown will be decreased from 90 to 60 seconds. Word of Fire: Attack speed will be changed from level 1 to level 2. Added a function for increasing attack speed by 1 level on Spell Control. Wind Archer Wind Walk: You can now hang on a rope or ladder while moving if used in the air.
Song of Heaven: The direction of Phalanx Charge can be changed while pressing the key down. Pinpoint Pierce: Debuff duration will be increased from 30 to 60 seconds. Night Walker Adjusted so players are not required to be familiar with the Shadow Jump technique to deal a certain degree of damage. Attempting to improve the issue where using Shadow Jump lowers the chance of survivability.
Shadow Jump: Dark Sight that lasts 2 seconds will automatically be applied if you move while using the skill. Dark Sight must have been learned beforehand for this feature to be applied. The automatically activated Dark Sight will be removed and activated when you use a skill other than Shadow Jump. Removed the function that increases the Final Damage of skills used in the air. Spirit Projection: Skills that consume Throwing Stars will be usable while the skill lasts, even if you run out of Throwing Stars in your inventory.
Darkness Ascending: Cooldown will be displayed in the buff window. Shadow Bite: Based on when the skill is at Lv. Rapid Throw: Skill will not remove Dark Sight. Its minimum duration will be decreased from 2. Thunder Breaker Tidal Crash: Down arrow key must be used together to stop the skill instantly, and the instant stop will activate faster. Added a function to use a custom command to instantly stop by reusing the skill instead of using the arrow key. Lightning Cascade: Added a passive effect that activates 1 lightning upon hitting with the attack at a certain interval during cooldown.
The passive effect will not activate with the active effect. Lighting Spear Multistrike: Three massive lightning strikes will be activated with the final link. Aran We are attempting to make its playstyle more flexible by adding a grace period to activate Adrenaline Rush. Combat Step: Added a skill description to the Command Lock function. Adrenaline Rush: Skill will now be affected by the Buff Freezer effect. Rather than activating instantly upon reaching a 1, combo, the skill will activate when Activate Adrenaline Rush is used while the combo is maintained.
If the skill is not activated within a certain time, the combo will be decreased. When combo reaches 1,, a screen effect will display momentarily during Adrenaline Rush. Skill has been changed so that it jumps high by generating an air current on its own without the help of Mir.
Fixed the issue where it was activated before normal jump if it was used right after teleportation. Attack range from each spot will now be equal. Spiral of Mana: Fixed the issue where sometimes it was installed on the wrong platform in Lucid Phase 2. Water Shield: The continued effect will now appear above the character, and the effect will have transparency added. Spirit Nimble Flight: Cooldown will be reduced from 10 to 6 seconds.
Sylvidia: Added a prostrating motion when riding. The area that can be hit from every motion will be decreased. Sylvidia will not end from duration running out as long as Irkalla's Wrath is in use.
Irkalla's Wrath: MP Cost will be reduced from to Royal Knights: Added a function that instantly ends the skill when the skill is used again. Glide Blast: Skill name will be changed to Spirit Jump and its skill effect will be changed.
Removed the casting action. Phantom Developer Comments: Since there are a high number of buffs that must be used due to how normal buff skills must be used with Impeccable Memory, certain exclusive buffs have been changed to be passive to reduce the inconvenience. In addition, the number of cards will be increased and a new function will be added to make Ace in the Hole more useful. We wanted to add a new function that can supplement hunting to improve the basic performance of this class.
Carte Mille: Added sound effects when hitting with the skill. Carte Noir: Added a function that, after a certain period of time, allows the skill to attack a target that has not been hit by the skill. Added a sound effect when hitting with the skill. Phantom Swiftness: Removed the casting action. Cane Booster: Skill name will be changed to Cane Acceleration and it will be changed to a passive skill. Added a function for increasing LUK by 20 based on when the skill reaches master level. Bad Luck Ward: Skill will be changed to a passive skill.
The Hyper SP invested in the removed skills will be returned. Impeccable Memory - Reinforce: A new Hyper skill that increases the damage of the stolen skill. Impeccable Memory - Persist: A new Hyper skill that applies an additional buff duration increase effect on stolen buff.
Impeccable Memory - Enhance: A new Hyper skill that increases the 4th Job skill that can be stolen by 1 slot. Ace in the Hole: When used, the thrown card will be changed from 1 card to 3 cards. The card movement speed will be reduced. Added a function where if the skill is used again, when all 3 cards are remaining, all 3 cards would fly to the enemy with the highest Max HP and be consumed while freeing its power to deal powerful attacks for a fixed period of time.
Attack activation count will be increased proportionally to the remaining attack count, including each card's seal release attacks. If the down arrow key is used with the skill, the release attack will be activated when the card is thrown. If the previous skill is reused, the immediate seal release function will be replaced with Liberation. Shade Who? Spirit Frenzy: Fixed the issue where it was possible to change equipment while the skill was active.
Smashing Multipunch: Fixed the issue where Spirit Bond 1 was not applied. The function of Lunar Tide will be changed to have easier conditions so that it will be less demanding. Lunar Tide: Removed the function that increases damage or crit chance proportionately. Added a function that periodically recovers the one with less percentage. Morning Star: The skill will no longer be affected by attack reflection. Armageddon: Attack range will be changed from being screen-focused to being character location-focused.
Dusk Guard: Skill will be changed to a passive skill. Dark Crescendo: Skill will be changed to a passive skill. Skill will be changed to apply a damage increase buff that lasts for 12 seconds when an attack is successful, to increase stacks every time an attack is successful, and to refresh the duration.
Debuff duration will be increased from 12 to 20 seconds. The Crossroads of Destiny: A new 4th Job skill that allows you to change related skills by re-selecting which fate you will walk between the path of light and the path of darkness.
However, the story will not change and it will proceed based on the initial selection. Skill can only be used in towns and SP will not be consumed. Added a function to increase attack speed by 1 level on Spell Mastery. Demon Bane: Added a function to reuse the skill during its invincible attack to instantly end it.
When the skill is immediately used again during its invincible attack, the ending command will change from skill cooldown to a skill cooldown with the down arrow key. After the Invincibility attack ends, an additional 1 second of Invincibility will be applied. Demon Avenger Demon Avenger's survivability had been compromised since maintaining the maximum effectiveness of Demonic Frenzy's Final Damage Increase effect required playing with the minimum HP possible.
To improve its survivability, the recovery penalty under certain HP will be removed and Revenant will be strengthened. Shield Charge: Skill can be used when a shield is equipped. Nether Shield: Skill can be used when a shield is equipped.
Demonic Blast: Charging will not be stopped even if you're moved to another space during Will Phase 1. Revenant: Skill will not be affected by debilitating status conditions. Blaster Rocket Rush and Magnum Launch will be changed to be more useful. Added a new function to Bullet Blast to increase convenience. Rocket Rush: Skill cannot be linked to Magnum Launch. Fixed the issue where, after the skill ended, the grabbed enemy appeared at the previous location before it was moved.
Magnum Launch: Removed the skill. Magnum Cannon: A new skill that fires a built-in cannon on Arm Cannon forward. It shares skill level with Magnum Launch. Removed a function that increases the damage of Magnum Launch.
Shield Training II: Only the pushing attack from the function that increases the damage of Rocket Rush will have its damage increased. Added a function that increases the damage of Magnum Cannon. Hyper Magnum Punch: Blaster cannot be stunned while charging and cooldown will be reduced from to seconds.
Bullet Blast: Added a function that activates an attack from the character's position instead of charging by ending key-down while pressing the down arrow key. Condemnation: Skill will no longer end in certain cutscenes. Skill will now be affected by the Buff Freezer effect. Dark Shock: Duration of Dark Brand will be increased from 5 to 15 seconds, and it will only be applied to yourself.
Party Shield: Fixed the issue where only a few party members inside the Party Shield could avoid certain monsters' charging patterns. Blue Aura - Dispel Magic: Clear Status will be activated in more accurate intervals, and when it does, a clearing effect will be displayed.
Dark Shock will be activated when teleporting between the netherworld tunnel. Added functions that drop Underworld Lightning near the Battle Mage when Dark Shock activates or Dark Brand attacks, and that do not consume Dark Brand until multiple attacks are activated during its duration. The maximum number of enemies that can be attacked by Underworld Lightning will be increased from 4 to 6. Wild Hunter Added a function to supplement hunting, and Another Bite's duration will be increased to strengthen Wild Hunter's reaction abilities in boss battles.
Jaguar Rider: The area that can be hit when you prostrate while riding will be reduced. Cooldown will be reduced from 3 to 1 second. Summon Jaguar: Another Bite's duration will be increased from 8 to 15 seconds.
Backstep: Fixed the issue where Jaguar's artillery location appeared unnatural when moving backwards while riding a Jaguar. Wild Arrow Blast: Added a function that periodically fires a grenade while riding on a Jaguar to attack enemies that were not attacked by Wild Arrow Blast.
Primal Fury: Cooldown will be reduced from to seconds, and based on when the skill is at Lv. Fixed the issue where consumed MP was automatically recovered. Fixed the issue where the skill ended when MP fell below 1, during key-down. Fixed the issue where consumed MP was automatically recovered when using this skill.
Increasing ability will be changed to a passive effect. Only the wing effect will be displayed for the active effect. Crossbow Booster: Skill name will be changed to Crossbow Acceleration. Skill will be changed to passive skill. Added a new command used with the down arrow key. When used as a new command, the number of summoned Jaguars will be reduced, but the damage of the Jaguar skill will become stronger. Jaguars will be summoned near the skill casting location.
Jaguar resummoning cooldown will be reduced from 10 to 6 seconds. Developer Comments: Since the Jaguar summoned from Jaguar Storm was summoned in a wide range, it was difficult to succeed in all the attacks in battle with the boss monster.
If the summoning range was simply reduced, the effectiveness in hunting would be decreased and the effect would overlap which decreases visibility. Thus, we'd like to compensate for this by summoning a smaller number of Jaguars, but increasing the individual damage. Xenon The importance of charging will be reduced by changing the timing when Omega Blaster's cooldown is applied and reducing the rate increased by charging. In addition, we added a change that can supplement hunting abilities.
Omega Blaster: Basic attack speed will be increased from 8 to 10 seconds. Basic duration will be reduced from 10 to 6 seconds. Cooldown will be applied at the beginning of the attack. Fixed the issue where the attack canceled the stun when the key was released during the stun.
Additional invincibility time of 1 second will be applied after attack and it can no longer be used by double-clicking the skill UI. Developer Comments: Instead of reducing the total attack time, we've decreased the attack interval to deal similar damage in a shorter time for more efficiency.
However, if you resurrect while protecting Overload mode, MP will not be restored. Mechanic Heavy Salvo Plus will be changed to add more variants to its hunting pattern.
Added a new function to Rock 'n Shock to increase its convenience. Rocket Booster: Added a Command Lock function. Skill will prioritize moving to a platform above a certain height within range. Rock 'n Shock: Added a function that installs 3 Tesla Coils at once by using the skill with the down arrow key when there aren't any Tesla Coils already installed.
Heavy Salvo Plus: Skill will be changed from a Key-down skill to a regular attack skill. AP Salvo Plus: Fixed the issue where one of Unfair Advantage's effects, an attack damage increase effect against enemies with Abnormal Status, was not applied to explosions from armor-piercing shells.
Kaiser Grand Armor, which had low usability, will be changed to increase its usefulness. Final Form: Fixed the issue where the action delay was applied over a long period of time when using a special ring skill obtained from the Tower of Oz. Grand Armor: Skill will be changed from Damage Taken Decrease party buff to a personal buff that has a short duration and cooldown. Damage Taken Decrease effect applied as an active effect will also be applied to attacks that deal a set percentage of Max HP.
Normal Damage Taken Decrease effect will be applied as a passive effect. Kain Grappling Wire: System message will be displayed if the skill is used below the minimum height requirement. Shadow Step: Fixed the issue where you couldn't move when using it upward while on the bottom platforms of each section in Dream Defender.
Fixed the issue where the final attack was not activated when Possession was used after the first attack. Fixed the issue where the skill could not be used by double-clicking from skill UI.
Grip of Agony: Duration will be reduced from 6 to 5 seconds, MP consumption will be reduced from 1, to Max number of obtainable Agony will be reduced from 15 to 5, max duration will be reduced from 20 to 10 seconds, and cooldown will be reduced from to 90 seconds.
Fixed the issue where Death Throes disappeared when a Buff Freezer item was used. Developer Comments: Grip of Agony's duration and cooldown have been decreased to make it more flexible when used in battle. Possession, Possession II: The Malice, which is created at set periods, will be increased by 10 compared to before. Chain Arts: Beatdown: Fixed the issue where using a certain command during skill action canceled the skill.
After hitting the skill key consecutively, if the immobilized enemy is not in the attack range, it will teleport to the enemy to attack. Veteran Shadowdealer: Cooldown will be reduced from to seconds, and number of attacks will be increased from 2 to 3. Fixed the issues where the number of attacks was doubled if only 1 monster was the target of attack and where one of Unfair Advantage's effects, an attack damage increase effect against enemies with Abnormal Status, was not applied.
Chain Arts: Maelstrom: Fixed the issue where the skill was installed somewhere else other than the platform the character was on. Summon Shuriken: Cadena will no longer take damage even when attacking enemies with attack reflection. Angelic Buster Supreme Supernova: The install location will be changed from being screen-focused to being character location-focused. Added a function that automatically obtains more of it periodically.
Melody Cross: Attack speed will be changed from level 1 to level 2. Attack Speed Increase will be increased from 2 to 3. Chrono Break: Added a function to reuse the skill to instantly end it. Fixed the issue where the skill unintentionally ended instantly soon after casting.
The Transcendent's Will: A new skill that ignores abnormal status effects by focusing your mind. It will be acquired automatically at Lv. Transcendent Rhinne's Prayer: Added to the skill description that all skill cooldowns of Zero are reset except for skills that are not affected by cooldown reset for accuracy.
Critical Bind: While it will not put a normal monster in an Immobilized state, a debuff can be placed on a monster that has not become immobilized. The target that received this debuff will have increased Alpha critical rate and critical damage like monsters that've been immobilized. Debuff will have the same resistance duration as the immobilized state.
Developer Comments: When attacking a large number of normal monsters, Immobilized status resistance messages were displayed continuously and Critical Bind and Critical Damage increase effect did not apply on enemies that were not in Immobilized state. Since there wasn't much advantage in immobilizing normal monsters, changes were made so that it only applies to boss monsters and instead, a debuff will be placed on enemies that are not in an Immobilized state so that Critical Damage increase effect could be applied.
Kinesis Decreased the deviation of Mind Break, and slightly lowered the difficulty of the playstyle by improving the usefulness of Law of Gravity. Mind Tremor: Skill will not be affected by attack reflection. Fixed the issue where it was not installed when used repeatedly. Ultimate - Trainwreck: Fixed the issue where the skill sound effect was played when entering another map after using the skill.
Mind Tremor 2: Skill will not be affected by attack reflection. Law of Gravity: Skill can now be used in the air, and debuff can be applied to flying monsters. However, applying debuff to flying monsters will not pull them in. Pure Power: Added a function to increase attack speed by 1 level.
Adele Adele has been showing a good performance overall and its survivability will be adjusted for balancing purposes. True Nobility: If the damage received in place of a party member is fatal, Adele can no longer receive the damage. Feather Float: Based on when the skill reaches master level, cooldown will be increased from 6 to 8 seconds, and Aether Weaving Cost will be increased from 20 to Aether Guard: Skill will be changed from an effect that grants invincibility when hit by an enemy attack immediately after using the skill to an effect that nullifies damage from 1 attack and increases Hit Damage Decrease Amount when holding down the key.
True Nobility - Shield Reinforce: Skill will be changed from an effect that generated shield proportionately to damage received in party member's place to an effect that increases damage when shield exists while True Nobility is active. Aether Guard - Persist: Skill will be changed from an effect that increases Invincibility time to an effect that increases max key-down time.
Note: Hyper passive skills' SP will reset after October 6 maintenance. Crystal Skill - Wings of Glory: The use delay of a fully-charged Crystal Battery will be increased from 10 to 20 seconds. Crystalline Bulwark: Invincibility will be applied for 4 seconds even without Lucent Brand. Invincibility time increase per Lucent Brand will be reduced from 1 to 0. Ark Impending Death: Fixed the issue where it activated to the Flora state skills as well.
Hoyoung Hoyoung has been showing excellent performance in every area. The difficulty of playstyle and damage will be adjusted for balancing purposes. Sage: Clone Rampage: The number of clones will be reduced from 12 to Hayato We plan to adjust Sanrenzan's number of hits and MP cost to improve the level-up difficulty in the early stages.
Since Hayato has quite a few active buff skills compared to other jobs, we will proceed on making some of them into passive buffs. Due to the absence of Final Attack type skills, the bonus attack that is only activated in the existing Rai Sanrenzan will be renewed as a skill called Akatsuki Trace.
Sanrenzan: The number of attacks will be fixed to 3 times for its first to third hits. Jin Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits.
Fuu Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Rai Sanrenzan: The number of attacks will be fixed to 4 times for its first to third hits. Shinsoku: The fixed speed while casting will be increased from 70 to max The interval between the number of attacks will be increased.
Added Quick Leap, a double jump skill that lets you jump once more in the direction the character is facing, that can be used from Quick Draw. Developer Comments: We increased the movement efficiency upon using Quick Draw by decreasing the casting delay and added a double jump skill.
Sudden Strike: Based on when the skill reaches master level, debuff duration will be increased from 10 to 30 seconds. Master of Blades: Mastery will be increased from 75 to Military Might: Skill will be changed to a passive skill. Max Level Developer Comments: In order to increase the overall firepower, the bonus attack that was applied only to Rai Sanrenzan will now be applied to Hayato's main skills as well.
Kanna We attempted to ease the control difficulty of Mana Vein by expanding its small effect range which made it difficult to choose a location. We hope to reduce players' stress of managing mana by decreasing the Max HP consumption effect. Circle of Suppression: Skill will now be affected by the Buff Freezer effect. Jett The max monsters that can be attacked with Planet Buster will be increased. We changed some of the active buffs to be passive in order to ease the control difficulty. We will proceed to change the skills that display the old Explorer effect to enhance Jett's character's concept.
A few skills have been changed to supplement Jett's damage dealing cycle composed of weak skills. Planet Buster: Max Enemies Hit will be increased from 6 to Bounty Chaser: Skill will be changed to a passive skill.
Slipstream Suit: Skill will be changed to a passive skill. Gravity Booster: Skill will be changed to a passive skill. Backup Beatdown: Attack interval will be reduced. Strikeforce Showdown will be applied to Backup Beatdown. Bionic Resilience: Removed the casting motion so the skill can now be used while moving. Abnormal Status Resistance and Elemental Resistance will be increased from 15 to Buff duration will be reduced from to 30 seconds.
Removed delay upon activation. Removed the MP consumption-related text from the skill description. Duration will be reduced from 30 to 10 seconds. Skill will be changed to install the final stage effect of Gravity Crush immediately. Turret Deployment: Skill can now be used while in the air. The bonus for normal monster hunting in Snow Leopard mode has been enhanced.
Cat's Cradle Blitzkrieg and Champ Charge were renewed since they were not functioning properly. Added a new feature for Cub Cavalry and proceeded with various convenience changes. Skill will now maintain Furious Strikes by pressing the key. Developer Comments: Furious Strikes attack at a similar speed as a rapid fire skill, however, it can be tiring to repeatedly press the control key.
To improve such inconvenience, we changed the skill to link by pressing the key. Snow Leopard Mode Developer Comments: The Snow Leopard mode was improved to show more powerful performance upon hunting normal monsters. Baby snow leopard attack count will be increased from 2 to 4. Categories: KMS Tags: notice. MapleStory Destiny Live Talk! January 5, Max 14 comments. Categories: KMS Tags: adventurer , archer , battle mage , boss , cygnus , demon avenger , mikhail , thief , warrior , xenon.
KMS ver. December 30, Max 14 comments. Categories: KMS Tags: 5th job , arcane river , black mage , boss , cash shop , grandis , link skill , monster life , pathfinder , reboot.
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