Su-25t manual
The cockpit instrumentation in the SUT is made up of analog gauges and illuminated indicators. They can be sorted into the following categories. It is also capable of identifying the launch of radar-guided anti-air missiles. While in ALL the SPO will receive, categorize and warn of all incoming radar threats regardless if they are "locked-on". Yellow indicates primary threat data and is used to show "relative azimuth", "power of emission", "relative elevation" and "primary threat type".
Green indicates secondary threat data and is used to show "relative azimuth" and "secondary threat type". Solid Red indicates active radar lock, flashing red indicates a detected missile launch. The yellow, numbered circles represent the primary threat angle in degrees azimuth, relative to your nose.
If 2 are illuminated it means the threat is between the arc Example: If 30 and 50 are illuminated it means the primary target is likely 40 degrees azimuth from your nose. Below these circles are the green "secondary threat" indicators. The yellow "power of emission" indicator will illuminate starting on the right and move counter-clockwise to indicate distance from your aircraft. Rule 1 of the Su applies as much to the T variant as it does to the base model: get any notion of flying a fighter jet out of your mind.
You are a missile truck. You are not fast, nor agile, and when fully loaded, small hills can quickly become very threatening obstacles unless you prepare for them well in advance. But you carry a lot of munitions and you can kill silly amounts of targets. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins.
Don't know how to start your plane? The awnsers are here. This item has been added to your Favorites. Created by. TheRaptorPack Offline. Category: Gameplay Basics. Languages: English. Guide Index. Starting Up. Taking Off. Weapons Systems. Miscellaneous Controls. Starting up your plane is as easy as doing your mum. Now here is the tricky bit Step One: Use Z and X buttons to taxi to your desired runway Step Two: If your engines aren't on fire then check your gear is actually down and set your flaps by pressing F Step Three: Spam the Page Up button to go to full throttle and use Z and X buttons to make sure you don't steer off the runway Step Four: Choose one of the following choices Choice 1: Never make it off the runway and swerve off the runway to a fiery death Choice 2: Press the down key or pull back on your joystick to lift off the runway to then be destoryed by a SAM missile.
Trust me when I say this, if you get this working you are better than
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