Add 2nd edition proficiencies




















Characters in 3E are proficent in a class of weapons, simple daggers, staff, maces, picks, X-bows, club, etc , martial Swords, axes, bow, etc or exotic the weird stuff like double bladed axes and the like. Depending on your class you have acess to the first two of these groups. For example mage are proficent in simple weapons, warrior types in both.

This proficency lets a character use the weapon with out penality. In order to gain more 'proficency' you can use feats. There are a bunch of feats that improve your attack ability. And in 3E characters gain extra attacks with levels like the fighter in 2E but to a greater degree. You really need to read the PHB to obtain all the details. This was a simple answer and there are lots of exceptions. I hope this answers you question to a degree. I'd be happy to go over any details if you have questions.

Voltric , Sep 17, Gnolyn Lochbreaker gave the right answer I suppose. Thanks a lot! Shadowcouncil , Sep 18, Then you had five different versions! Gnolyn Lochbreaker , Sep 18, It sounds like that session would have been very interesting.

I actually developed a Non-weopon system in one of my 2E campaigns that was almost exactly the way it is now, I got a huge suprise when I read the 3E PHB for the first time to find my proficiency system being used. Shraz , Sep 19, If it is a better system than the old one, it will eventually be used. And the third edition skill system is MUCH better than that of previous incarnations.

Azardu , Sep 19, I completely agree abou the skill system from 3E. The ability to increase skills is so key, I don't know why they left it out in 2E.

I think the point system gives so much more freedom to the player and help to shape the RP process. Voltric , Sep 20, You must log in or sign up to reply here. Show Ignored Content. Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password?

Sorcerer's Place is a project run entirely by fans and for fans. Thank you! Characters of all classes can designate a weapon of choice. Rogues, priests, and warriors can do so for a cost of 1 weapon slot. Wizards must spend 2 weapon slots to gain a weapon of choice. A player can declare a weapon of choice when they first creates a character, or at any point thereafter-as long as they have the weapon slots.

They should receive some training or extensive practice from a warrior who is proficient in the same weapon and has a higher experience level than the trainee. Alternately, any character can train someone if they possess a higher level of weapon mastery weapon expertise or better with that weapon. Allowed by Non-Fighters. Requires Weapon Proficiency in the weapon first. Weapon expertise allows a character to gain extra attacks as if a weapon specialist.

At first level, an expert with a long sword can attack three times every two rounds. Weapon expertise does not confer extra attack or damage bonuses, though the character may receive an attack beneft if he has weapon expertise in the use of his weapon of choice. Weapon expertise costs ranger, paladin, multiclassed warrior, Rogues and priests 2 weapon slots or 1 if the weapon is already the character's weapon of choice. Wizards can purchase weapon expertise for a cost of 3 weapon slots, though if the weapon is already the character weapon of choice the cost is only 2 weapon slots.

If a fighter level 5 minimum spends another weapon proficiency slot on a melee weapon he already specializes in, they become a master with the weapon. If a Weapon Master fighter level 6 minimum spends another proficiency slot on a melee weapon he already specializes in, they become a high master with the weapon. If a High Weapon Master fighter spends another proficiency slot on a melee weapon he already specializes in, they become a grand master with the weapon.

By spending a weapon proficiency, characters can become more skilled in the use of their shield. The extra protection conferred by the shield varies by the exact type the character becomes proficient in:. The number of attackers is the maximum number of times the shield bonus can be used in a single round by the character. Normally, shields can only be used against enemies in the character's front spaces or in the flank spaces on the character's shield side.

Characters can spend time and effort learning how to use their armor more efficiently. While this doesn't provide a bonus to Armor Class, it can help to offset the hefty encumbrance penalties of heavy armor. A character who spends a weapon proficiency slot becoming acquainted with a type of armor gains the special benefit of only suffering one-half the normal encumbrance of that armor.

You can spend weapon proficiency slots on learning Martial Arts. Martial Arts Talents can be learned with either weapon or nonweapon proficiency slots. Arcadia Wiki Explore. Active Campaigns. Ended Campaigns. Arcadia Bravo Caldonia Ethos Solum.



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